60 Phenomenal Quotes By - David Cage | Status Free Download
60 Phenomenal Quotes By - David Cage |
60 Phenomenal Quotes By - David Cage | FaceBook Status Free Download
Choices are a very important part of our lives.
— David Cage
I often say that buying 'Heavy Rain' is a political act.
— David Cage
When you want some subtle emotions, you need some subtle vehicles for emotion.
— David Cage
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings.
— David Cage
Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right?
— David Cage
Each time you buy a used game, this is money that doesn't go into the pocket of the people that took the risk to create this, to finance it, to develop it.
— David Cage
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
— David Cage
With 'Detroit,' we realized that we wanted to create an experience that could be meaningful.
— David Cage
As a storyteller, I've always been fascinated with the idea of recreating this notion of choices in fiction. My dream was to put the audience in the shoes of the main protagonists, let them make their own decisions, and by doing so, let them tell their own stories.
— David Cage
I broke pretty much every rule of classic game design and tried to invent new ones.
— David Cage
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has been the most extraordinary reward I could have dreamt of, after years of working in the dark.
— David Cage
Photography was inspired by painting, cinema by theatre and photography, I don't believe that any new art form was ever created from scratch.
— David Cage
Every time you try to create an experience with a character who doesn't use a gun, doesn't drive a car, doesn't jump off platforms, doesn't solve puzzles, you are taking a risk.
— David Cage
Innovation is a big risk. It can also be a big reward - but a big punishment if you fail.
— David Cage
I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point of view. It would help the industry to move on.
— David Cage
Our goal is to develop our studio as a global, multifranchise company while remaining an independent studio.
— David Cage
QTE is a very strange thing... it really depends on what you expect from your game experience.
— David Cage
Not everybody's interested in shooting.
— David Cage
I think it's a mistake to limit ourselves to a certain audience when we could reach everybody.
— David Cage
I try to get better at what I'm doing, game after game.
— David Cage
I think the difference between 'Heavy Rain' and 'Beyond' is that 'Heavy Rain' still had a lot of references to films. Especially in the mood, and it was a dark thriller... where, in 'Beyond,' we tried to create something truly original and doesn't refer to anything.
— David Cage
For me, influences really come from everywhere: literature, comics, movies, anime, Internet, science, real-life situations. In fact, I think that writing is just about living.
— David Cage
If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control.
— David Cage
The thing is, the better the hardware, the more time we spend to improve the visuals to take advantage of the hardware.
— David Cage
I disagree that injecting emotion into a game comes at the expense of the playing experience.
— David Cage
People trying new ideas are a blessing for gamers and in the industry in general.
— David Cage
'Papo & Yo' is an incredibly emotional experience. It shows that video games can talk about anything, even the most personal and sensitive matters.
— David Cage
The concept of 'Heavy Rain' is to offer real-life situations with real characters. There are no supernatural elements in the story.
— David Cage
We want to continue to explore new possibilities regarding interface and interaction. We experiment different solutions to make interface an important component for immersion rather than just a remote control.
— David Cage
We want to satisfy our fans, but we want to surprise them, too. That's our challenge.
— David Cage
I'm not fighting for the right to do whatever we want without any restriction. We need to be careful of the fact that we also make games for kids and teenagers.
— David Cage
Freedom comes with responsibility.
— David Cage
I don't think that photorealism is required to offer emotions. You can have very abstract characters and renderings offering the same type of emotions - look at Pixar movies: they're not photorealistic; they're stylised, and it doesn't prevent emotion from happening.
— David Cage
Playing with light is something that is very important, especially when you want cinematography in your game.
— David Cage
We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change the courses of our lives.
— David Cage
Technology is not going to be perceived by different classes of people in the same way.
— David Cage
If we keep making things based on violence and platform jumping, you don't need Ellen Page to do this, to be honest. It would be a waste of time and a waste of money.
— David Cage
I wish that there were more games having the courage to talk about more subversive topics. Talking about politics, sexuality, human relationships.
— David Cage
When you're a writer, you talk about things that move you, that you feel really deep inside you that's something that moves you, and you hope it'll move people, too.
— David Cage
I believe that interactive storytelling can be what cinema was in the 20th century: an art that deeply changes its time.
— David Cage
The right way to enjoy 'Heavy Rain' is really to make one thing because it's going to be your story. It's going to be unique to you. It's really the story you decided to write.
— David Cage
Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they talked about the story of the game and the emotions they felt while playing.
— David Cage
The first movies were made by technicians building their own cameras. Movies became an art when technicians worked on the technique and artists took care of the content.
— David Cage
When you believe games can only be toys for kids and that you are successful at doing this, why would you look further and take risks exploring new directions?
— David Cage
Stop making the same games about shooting something and driving; try something else. There is a market for that.
— David Cage
We're not going to just duplicate 'Heavy Rain,' because we are passionate about innovation and discovery, so we're trying to discover new ground and see how we can move from 'Heavy Rain' and create something even more immersive.
— David Cage
We want to keep developing original games in the genre we pioneered but also expand our audience by being present on all platforms.
— David Cage
In a movie, you're just passive; you're just watching a story that is told to you. But in games, I saw that you could be the main protagonist: you could be in the shoes of the hero and make the decisions.
— David Cage
I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what this industry desperately needs. I mean, how many shooters can you make?
— David Cage
My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and how you see things. Maybe the key characters and key moments will leave a trace in you. If you don't have this ambition as a video-game creator, then maybe you should do something else, because this is what creation and art is about.
— David Cage
When I started, I wanted probably to make games that were inspired by films that I liked.
— David Cage
Working on 'Beyond,' I try to give an explanation to death that's different from the explanation religions have to give. So I made up my own story around all this and how life and death and souls work.
— David Cage
Stories are emotional journey where we can project ourselves emotionally in another space.
— David Cage
Most games end up with quite caricature scripts because they are just here to serve the game-play mechanics but not to trigger any emotional response.
— David Cage
Technology remains a tool: you can have the best tool in the world, but if you have nothing to say, it will remain an empty experience.
— David Cage
Some people are shocked when a game evokes real-world issues. But this platform is about becoming the characters, not just seeing them from the outside, like in a film.
— David Cage
I love unusual games, games that dare to be different and that are not based on violent actions.
— David Cage
I am afraid I am totally hermetic to social games in general.
— David Cage
'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc. 'Heavy Rain' will include features like advanced physics and AI, realistic characters and living environments.
— David Cage
I personally believe that more and more players think that 10 hours is the right kind of play time for a game.
— David Cage
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