David Baszucki 60 Phenomenal Quotes | Status Free Download
David Baszucki 60 Phenomenal Quotes |
David Baszucki 60 Phenomenal Quotes | pinterest status Free Download
Roblox is all about inspiring and empowering people to learn, create and explore new ideas - that goes for both the experiences on our platform as well as for our employees.
— David Baszucki
Loom.ai will accelerate making human co-experiences more immersive and personal, adding world-class facial animation technology as part of Roblox's efforts to provide expressive emotive actions to avatars that will enable deeper connections for our community.
— David Baszucki
Our superpower is our fierce commitment to creating a positive place to work and play. Our employees have the tools and the mandate to chase big game changing ideas.
— David Baszucki
We've stayed true to our vision of creating a safe and civil place where people come together to create, learn, and have fun, and it's amazing to see what we've built together with our global creator community.
— David Baszucki
The vision is to create the ultimate place you can imagine and then gather there with your friends. Roblox is all about these 3D places and our variety is much greater than Minecraft.
— David Baszucki
We're taking the top iconic characters and bringing them to life as toys that our players can buy. We know that our players would like to play in both dimensions.
— David Baszucki
You know, I don't really judge any other sites. We really focus on our own.
— David Baszucki
I founded an educational software company called Knowledge Revolution. We had the first fully animated physics lab on the computer. You could take ropes, pulleys, balls and anything else you'd use in your physics textbook and the program would allow you to build anything you can think of in a physics lab.
— David Baszucki
Safety is not a retrofit; it's been in our DNA since day one.
— David Baszucki
Roblox provides a world where kids can get together and socialize in hundreds of different settings.
— David Baszucki
We're really building, at the highest level, the future of entertainment. And we're involved in the convergence of social communication and storytelling and we're doing it in immersive, 3D, social environment.
— David Baszucki
As the quality of our platform gets better, the developers can make more interesting experiences. As the experiences get more interesting, people enjoy them more and spend more money. As they enjoy it more, they tell their friends about it.
— David Baszucki
Looking ahead, we're doubling down on our commitment to building the most advanced tools and technology to take our creators and players into the metaverse of the future.
— David Baszucki
Roblox began with just 100 players and a handful of creators who inspired one another, unlocking this groundswell of creativity, collaboration, and imagination that continues to grow.
— David Baszucki
We have a vision of creating an imagination platform - the ultimate platform for play. A place for kids around the world to play, create, build and imagine together.
— David Baszucki
Roblox's strength has always been both capitalizing on the early phase but playing the long-game as well.
— David Baszucki
We've had a relationship with Microsoft for a while. It's bigger than just Xbox - we use Azure for some of our cloud stuff. PC Windows is a very big platform for us as well.
— David Baszucki
There is a fair amount of moderation on the site, not only for legal reasons, but for moral ones as well. We look out for bullying and just overall safety for the kids. It is a well-groomed site.
— David Baszucki
I love building things like robots, toys, and all of that.
— David Baszucki
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
— David Baszucki
I feel we have the opportunity of being part of a new and emerging category for human co-experience.
— David Baszucki
Above all else, everyone at Roblox is committed to member safety. We take every precaution possible to make sure kids are protected from inappropriate and offensive individuals as well as from indecent and distasteful content.
— David Baszucki
Figuring out how to keep our site safe and accessible for young people, and at the same time make it interesting, challenging, and age appropriate for older people is something that we're working heavily on.
— David Baszucki
We have people building models in Roblox for their Mayan ruins history project, or we've had people build tornadoes for their weather project. Roblox can be used in a lot of different ways.
— David Baszucki
We hear from parents all the time about how much their kids learn from playing and creating on Roblox.
— David Baszucki
We believe Roblox, as well as many other social games, can be experienced across platforms with great native controls.
— David Baszucki
We have an enormous vision for a new category for human interaction and, ultimately, immersive entertainment.
— David Baszucki
We're trying to create the future of entertainment through social immersive experiences where everyone can play with their friends.
— David Baszucki
Roblox is not only free to play, but free to build.
— David Baszucki
The more we can make our developers famous, the better.
— David Baszucki
Roblox is less a game than a 3-D social platform where you and your friends can pretend to be in different places. You can pretend to be in a fashion show or that you're trying to survive in a tornado or that you want to go work in a pizza restaurant, or that you're a bird and survive by catching insects.
— David Baszucki
We want all users to be safe on Roblox, and we will continue to invest in the safety of the game so it is a positive, productive, fun, and protected space for our community.
— David Baszucki
We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
— David Baszucki
Empowering the creativity of our developers is at the core of everything we do at Roblox.
— David Baszucki
I believe companies like ours are going to be as large as media companies and social networking companies that are valued in the tens of billions of dollars.
— David Baszucki
The construction toy category is one category that has a lot of room to grow online.
— David Baszucki
Roblox gives builders the tools and freedom to put their imaginations into action.
— David Baszucki
Platforms are going to get bigger and bigger. Minecraft and Microsoft are just the tip of the iceberg. You're going to see more and more action in this space. Not just from Microsoft's Project Spark and Sony's LittleBigPlanet.
— David Baszucki
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
— David Baszucki
The knowledge that all the games are created by the community, it gives the opportunity to try exploratory gaming concepts. Our developers take larger risks in what they make.
— David Baszucki
I am a huge fan of 'Ready Player One,' and Ernest Cline's book paints the most accurate and vivid portrayal of the metaverse we've built here at Roblox.
— David Baszucki
The candidate who knows the space and is really interested in a company rather than just applying for a job will be able to engage with everyone who's interviewing him or her with interesting questions at the right level.
— David Baszucki
We're excited to bring the expansive world of Roblox to Android users around the world.
— David Baszucki
We believe as people share experiences virtually, their avatars should have the ability to express a full range of emotions.
— David Baszucki
We started Roblox over a decade ago with a vision to bring people from all over the world together through play.
— David Baszucki
As a platform, our real goal is for someone who's a Roblox creator to make one experience that can work around the world in many languages.
— David Baszucki
The primary focus on us is making Roblox into an international, global platform that allows people to come together and do things together from all walks of life.
— David Baszucki
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
— David Baszucki
One great feature of Roblox is all mobile players join the same game servers as desktop players, connecting users across devices in a shared virtual world.
— David Baszucki
Using Roblox is free but the creators are able to charge virtual currency for the experiences. In our bird simulator you can become an eagle for $10.
— David Baszucki
The whole idea of how people will learn computer science, I believe will be through game development.
— David Baszucki
Roblox is spearheading the next generation of gaming - one in which players become developers and user-generated content is at the core.
— David Baszucki
Once parents see that Roblox isn't simply a video game, but a platform for creativity, building, coding, collaboration, and more, they become some of our biggest advocates.
— David Baszucki
Being in the cloud made it easy for great content to run multiple instances. When someone makes a great experience, 30,000 people can play with it at the same time.
— David Baszucki
Roblox already works well on a phone, when we do ship on Gear and Cardboard gamers on those platforms will be able to join and play along as well.
— David Baszucki
Even though it is virtual, we still provide a 'sandbox-style' play environment.
— David Baszucki
We are excited to expand globally and allow kids to share back and fourth with each other.
— David Baszucki
We allow the top developers whose games are being played millions of times to translate that into U.S. dollars.
— David Baszucki
Kids want to build things, and we encourage them to be as imaginative as possible on the site.
— David Baszucki
When Oculus adds hand controllers that will make tools, swords, and guns work better in virtual reality, you'll be able to reach out and use your virtual sword. It will make things even more interactive.
— David Baszucki
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